Actions

Actions are a resource in Terrene Odyssey that can be spent during a player's turn to activate effects.

Generating Actions
At the beginning of each player's turn, that player's Actions are refilled to the number listed on their Terrain Card. Leftover Actions from previous turns do not rollover. However, changing the number of Actions a Terrain Card generates (via Scout or Jake and Lilith the Unity) or performing a Terrain Switch does not effect the number of Actions a player has available until the player's next turn when Actions are generated again.

Spending Actions
Actions can be spent in 3 ways:

Recruit a Character
Recruiting a Character from a player's hand or, from being hidden allows them to participate in combat. This costs 1 Action per Character.

Declare an Attack
Each Character can attack once per turn. Doing so costs 1 Action per Character. Remember: the defending player chooses which Character takes the damage!

Activate an Ability
Many abilities will list a number of Actions in their trigger condition. You must pay that number of Actions to activate their effects.

Saving Actions
It's often a good play to save some of your Actions to react to things that happen on your opponents turn. Negating a Strength Potion with Item Expertise or shutting down an attack with an Assassin can often foil your opponent's plots.