Gained Abilities

Gained Abilities are effects or triggers that a character may gain access to after being recruited. They are commonly gained from XP Rewards and the effects of other cards. Unlike a Character's innate abilities, Gained Abilities cannot be Silenced. Further, Gained Abilities are not Status Effects and cannot be removed via Status Effect curing effects.

Named Gained Abilities
Some common Gained Abilities are named.
 * Haste - This ability allows a character to attack without paying any Actions. Gaining Haste cures Slow.
 * Stab - This ability causes a character to ignore the defense of their blockers while attacking.
 * Resourceful - This ability allows a character to use an Item or Command without paying any Actions once per turn.
 * Immunity - This ability prevents damage and negates the effects of the specified type to the character affected by it.
 * Retaliate - This ability allows a character to damage its attackers equal to its defense when blocking.